Josh Sutphin
AboutBlogFictionGames

I’ve built my 20-year game dev career in design leadership, technical design, and gameplay engineering. I have experience in C/C++, C#, Lua, Javascript, and Python, and I’ve shipped games on both Unity and Unreal.

Introduction

I’m looking for full-time employment in the games industry as a design lead, technical designer, or gameplay engineer.

Rates are negotiable based on job type and duration, but will need to be competitive with Seattle-area norms. Lower rates may be available on a limited basis for indies and projects with a marked public benefit.

Remote work is strongly preferred; very occasional on-site presence and/or travel are negotiable, but full-time on-site is a non-starter at this time due to child care requirements.

Interested? Email me or find me on LinkedIn!

Skills

Engines: Unity Unreal

Languages: C++ C# Javascript Lua Typescript

Disciplines: Design Leadership Game Design Technical Design Game Writing Gameplay Engineering Web Design Music Composition

Other: Markdown HTML Git Perforce Confluence Jira Notion

Work experience

Highlights:

I excel at:

Bungie

Design Lead • January 2020-June 2024 • Destiny 2

Read more: Destiny 2

RED Games

Senior Engineer • April 2017-November 2019 • LEGO Brawls, The Raft

TheGamer.com said: “Thanks to its superb touchscreen controls, LEGO Brawls is currently one of Apple Arcade’s best games for playing on-the-go.”

Read more: LEGO Brawls | The Raft

castAR

Lead Design & Tech • July 2016-April 2017

Utah Games Guild

Co-founder & Primary Coordinator • May 2014-March 2018

Read more: Utah Games Guild

Kickbomb Entertainment

Founder • March 2013-April 2018 • Legacy of the Elder Star

GamerPros.co said: “Legacy of the Elder Star knocks it out of the park, retaining the retro charm of the genre without shackling itself to the past.”

Read more: Legacy of the Elder Star

LightBox Interactive

Lead Game Designer • January 2009-March 2013 • Starhawk, PlunderNauts

G4TV awarded Starhawk Best Multiplayer of E3 in 2011

Read more: Starhawk | PlunderNauts

Incognito Entertainment

Game Designer • January 2006-December 2008 • Warhawk + DLC

Gaming Target named Warhawk its PS3-Exclusive Game of the Year

Read more: Warhawk

Additional experience

While I don’t yet have commercial/paid web development experience, my website is built on a custom static site generator that I wrote from scratch as a project to build my knowledge in the web space.

Publications

I’ve written several articles about game development, informed by both my commercial and indie experiences.

Soundtracks

I’ve written digital music since 2004. I primarily use Reason with an Arturia KeyLab 88 MkII.

Legacy of the Elder Star:

  1. 🎵 Legacy of the Elder Star
  2. 🎵 The Perimeter
  3. 🎵 The Infinite Legion
  4. 🎵 The Garden
  5. 🎵 The Fragments
  6. 🎵 The Spires
  7. 🎵 The Fleet
  8. 🎵 Finale
  9. 🎵 The Elder Star

Bloxx:

  1. 🎵 Title
  2. 🎵 Home
  3. 🎵 Starfield
  4. 🎵 Full Moon
  5. 🎵 Lonely Wormhole
  6. 🎵 Gaseous Cloud
  7. 🎵 Dead Planet
  8. 🎵 Nebula
  9. 🎵 Supernova
  10. 🎵 Anomaly

Other pieces:

Free games

I’ve made a bunch of small hobby games, game jams, and experiments, collected here for posterity:

Published 12/1/2024 • Updated 3/4/2025